Kezril's faithful snake familiar


Sea Krait (Magical Beast) Familiar
Grants +2 Fortitude to master

STR: 4
DEX: 17
CON: 8
INT: 6
WIS: 13
CHA: 2

HP: 4
AC: 17
FORT: +1
REF: +5
WILL: +2

SPEED: 20 (Climb 20, Swim 20)
CMB: +1
CMD: 8

Special Abilities: Low Light Vision, Scent, Cannot Be Tripped, Improved Evasion, Empathic Link, Share Spells

Feats: Weapon Finesse, Alertness (Grants to master within 100’)

Skills: Climb +11, Perception +9, Stealth +15, Swim +11

Attack: Bite +5 1d202 (Reach 0ft)
Poison: Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.


Kezril bonded with Aeios after his arrival in Talingarde. The snake usual stays hidden among Kezril’s robes except during extreme circumstances. Kezril occasionally uses him to spy. During Kezril’s capture, Aeios can be assumed to be hiding.


Way of the Wicked orangexplosion